bontegames

Hi! I'm Bart Bonte, a Belgian independent game designer and bontegames.com is where I blog about fun new interesting browser and mobile games. My own games are all in the left column. More info about me and my games on bartbonte.com.
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January 28, 2009

rescue the totems

Federico Rutenberg just released a nice little platform puzzler: rescue the totems.

13 comments:

Anonymous said...

.

Anonymous said...

Can't get past the first area. The lever doesn't seem to do anything, and there's a gear missing from the first tower. How does the game work?

Anonymous said...

Ah, the power of posting! There is a stick you can pick up to dislodge one of the gears. The rest is pretty simple.

Anonymous said...

The rest is simple? How the heck do I get past the well? I've tried jumping and can't get far enough. I know I'm missing something simple...

Anonymous said...

The lever at the beginning opens the metal door in the middle of the well, but you have to move over there fast before it closes again.

Anonymous said...

Just one level? Am I missing something?

Rob said...

out in 2 minutes.....
Think harder!

Anonymous said...

I got past the well but I have no idea what I'm supposed to do next!!!!!!!!!!!!!

Anonymous said...

never mind I got it

Rob said...

jump jump jump...
try to steel the glass...

JorWat said...

This game seems unfinished to me.
e.g. The pencil does nothing; there is a piece of wood by the cage which can't be picked up; there are platforms after the giant which can't be reached; and the fact it can easily be completed in under 2 minutes.

It's also not very difficult. The hardest part is probably when you have to get to the island with the flint(?) on it. The jump only just reaches and so it takes many tries to land. This isn't challenging, just annoying. In fact, it's fake difficulty. (see tinyurl.com/5wbdgd)

All in all, I don't particular like this game.

Sorry, Federico Rutenberg.

Anonymous said...

Not fun

Anonymous said...

You're right... this isn't fun.

It's way too difficult to jump.
It's like an extremely frustrating Super Mario Brothers.

 

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